New Problem Solution - "Maximum Score From Removing Stones"
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| # | Title | Solution | Difficulty |
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|---| ----- | -------- | ---------- |
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|1754|[Largest Merge Of Two Strings](https://leetcode.com/problems/largest-merge-of-two-strings/) | [C++](./algorithms/cpp/largestMergeOfTwoStrings/LargestMergeOfTwoStrings.cpp)|Medium|
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|1753|[Maximum Score From Removing Stones](https://leetcode.com/problems/maximum-score-from-removing-stones/) | [C++](./algorithms/cpp/maximumScoreFromRemovingStones/MaximumScoreFromRemovingStones.cpp)|Medium|
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|1605|[Find Valid Matrix Given Row and Column Sums](https://leetcode.com/problems/find-valid-matrix-given-row-and-column-sums/) | [C++](./algorithms/cpp/FindValidMatrixGivenRowAndColumnSums/FindValidMatrixGivenRowAndColumnSums.cpp)|Medium|
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|1573|[Number of Ways to Split a String](https://leetcode.com/problems/number-of-ways-to-split-a-string/) | [C++](./algorithms/cpp/NumberOfWaysToSplitString/NumberOfWaysToSplitString.cpp)|Medium|
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|1556|[Thousand Separator](https://leetcode.com/problems/thousand-separator/) | [C++](./algorithms/cpp/thousandSeparator/ThousandSeparator.cpp)|Easy|
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// Source : https://leetcode.com/problems/maximum-score-from-removing-stones/
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// Author : Hao Chen
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// Date : 2021-02-11
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/*****************************************************************************************************
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*
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* You are playing a solitaire game with three piles of stones of sizes a, b, and c
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* respectively. Each turn you choose two different non-empty piles, take one stone from each, and add
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* 1 point to your score. The game stops when there are fewer than two non-empty piles (meaning there
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* are no more available moves).
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*
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* Given three integers a, b, and c, return the maximum score you can get.
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*
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* Example 1:
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*
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* Input: a = 2, b = 4, c = 6
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* Output: 6
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* Explanation: The starting state is (2, 4, 6). One optimal set of moves is:
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* - Take from 1st and 3rd piles, state is now (1, 4, 5)
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* - Take from 1st and 3rd piles, state is now (0, 4, 4)
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* - Take from 2nd and 3rd piles, state is now (0, 3, 3)
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* - Take from 2nd and 3rd piles, state is now (0, 2, 2)
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* - Take from 2nd and 3rd piles, state is now (0, 1, 1)
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* - Take from 2nd and 3rd piles, state is now (0, 0, 0)
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* There are fewer than two non-empty piles, so the game ends. Total: 6 points.
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*
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* Example 2:
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*
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* Input: a = 4, b = 4, c = 6
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* Output: 7
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* Explanation: The starting state is (4, 4, 6). One optimal set of moves is:
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* - Take from 1st and 2nd piles, state is now (3, 3, 6)
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* - Take from 1st and 3rd piles, state is now (2, 3, 5)
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* - Take from 1st and 3rd piles, state is now (1, 3, 4)
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* - Take from 1st and 3rd piles, state is now (0, 3, 3)
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* - Take from 2nd and 3rd piles, state is now (0, 2, 2)
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* - Take from 2nd and 3rd piles, state is now (0, 1, 1)
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* - Take from 2nd and 3rd piles, state is now (0, 0, 0)
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* There are fewer than two non-empty piles, so the game ends. Total: 7 points.
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*
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* Example 3:
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*
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* Input: a = 1, b = 8, c = 8
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* Output: 8
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* Explanation: One optimal set of moves is to take from the 2nd and 3rd piles for 8 turns until they
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* are empty.
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* After that, there are fewer than two non-empty piles, so the game ends.
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*
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* Constraints:
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*
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* 1 <= a, b, c <= 105
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******************************************************************************************************/
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class Solution {
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private:
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bool can_move(int a, int b, int c) {
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int cnt = 0 ;
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if ( a > 0 ) cnt++;
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if ( b > 0 ) cnt++;
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if ( c > 0 ) cnt++;
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return cnt >= 2;
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}
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void swap(int& x, int& y){
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int t = x;
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x = y;
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y = t;
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}
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void sort(int& a, int& b, int& c) {
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if (a < b) swap(a, b);
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if (b < c) swap(b, c);
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if (a < b) swap(a, b);
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}
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public:
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int maximumScore(int a, int b, int c) {
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return maximumScore_math(a, b, c); //0
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return maximumScore_loop(a, b, c); //20ms
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}
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int maximumScore_loop(int a, int b, int c) {
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//the optimal way it always remove one stone from the biggest 2 piles
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int score = 0;
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while ( can_move(a, b ,c) ) {
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score++;
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sort(a, b ,c);
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a--; b--;
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}
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return score;
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}
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int maximumScore_math(int a, int b, int c) {
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// sort a > b > c
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sort(a, b, c);
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// if `a` is large enough which always has stone for `b` and `c`
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if ( b+c <= a ) return b+c;
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//if b+c > a, which means we always can find two stones, so the score is (a+b+c)/2
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return (a+b+c)/2;
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}
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};
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